AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Finland Q3 2022
Discover the performance trends of the top 5 hybridcasual games on iOS in Finland for Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the hybridcasual game market on iOS in Finland saw notable performances from the top 5 games. Here’s a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Stumble Guys experienced a significant rise in weekly revenue, starting from around $278 in late June and peaking at approximately $2.8K by the end of September. The game’s weekly downloads also saw fluctuations, reaching a high of about 7.2K in late July and stabilizing around the 4.4K mark towards the end of the quarter. Weekly active users consistently grew, beginning at 12.7K in late June and reaching approximately 29.1K by the end of September.
Survivor!.io showed robust weekly revenue growth, starting at $581 in early August and peaking at around $2.0K by the end of the month. While weekly downloads began strong at 4.3K, they experienced a decline to about 2K by the end of September. However, weekly active users increased steadily from 2.6K to 7.8K during the same period.
Magic Tiles 3: Piano Game had a relatively stable weekly revenue, fluctuating between $56 and $139 throughout the quarter. The game’s weekly downloads were initially around 811 but saw a dip to 348 in early August before recovering to 530 by the end of September. Weekly active users remained fairly constant, starting at 7.2K in late June and ending at 7.3K in late September.
Brain Test: Tricky Puzzles maintained modest weekly revenue, peaking at $51 by the end of September. Its weekly downloads fluctuated, reaching a high of 824 in mid-July before settling around 561 by the end of the quarter. The game’s weekly active users mirrored this trend, growing from 2.3K in late June to 3.5K by the end of September.
Beatstar had a consistent weekly revenue, starting at $859 and gradually declining to $435 by the end of September. Weekly downloads saw a steady increase from 491 in late June to 684 by the end of the quarter. The game’s weekly active users remained stable, hovering around the 4K mark throughout the quarter.
For more detailed insights and comprehensive data on these apps, visit Sensor Tower.